CO15: EVO Minecraft MOOC

Add to Favourites
Post to:
Join the English LearningCommunity


Type: ppt

Discussion

Janet Bianchini

Thanks for a very interesting and informative talk!

1196 days 12 hours 1 minutes ago

Presentation Transcript Presentation Transcript

EVO Minecraft MOOC : EVO Minecraft MOOC Jeff Kuhn and Vance Stevens at the Connecting Online Conference 2015

Why Games? Why Now? : Why Games? Why Now? 97% of teens ages 12-17 play computer, web, portable, or console games 53% of American adults age 18 and older play video games Pew Research Report 2008

Why Games? Why Now? : Why Games? Why Now? Games are becoming the dominant form of entertainment for a generation of young learners. Games are becoming a cultural form where literacy is expected, same as movies, books, and music.

Slide4 : Not only games but Games (Gee, 2008) as a community of interest. Pewdiepie is a Youtube celebrity with 33 million subscribers and 7.2 billion total views - he broadcasts gaming materials.

Why Games? Why Now? : Why Games? Why Now? games and Games (Gee, 2008), or the community around games, are massive communities of social engagement and rich in language use centered on a shared context. Minecraft is a great example

Minecraft the Phenomenon : Minecraft the Phenomenon 18 million copies for PC/Mac alone 42 million across all platforms it is the highest selling game of all time 241 million logins to the game a month 74 million Youtube videos created by fans

EVO Minecraft mOOC : EVO Minecraft mOOC EVO = TESOL Sponsored Electronic Village Online Jan 12 through Feb 15, 2015 mOOC = miniscule open online course (around 60 participants)

Syllabus emulating a game : Syllabus emulating a game Flipped syllabus - moderators conceived #evomc15 as a game to attract experts to teach THEM Started out with a Google+ Community http://tinyurl.com/evomc15 Then a Google Doc at http://tinyurl.com/evomc15-syllabus

Community as Curriculum : Community as Curriculum “ Topics ” patterned on Cormier ’ s 5 stages of coping with MOOCs: Orient, Declare, Network, Cluster, Focus (Networking with Canvas Minecraft MOOC) https://www.canvas.net/courses/minecraft-for-educators In latter part of course, took cue from Rhizo 14 - Community as Curriculum

Inspirations : Inspirations Concept derived from Using Minecraft for Learning English, in TESL-EJ August 2014–Volume 18, Number 2, by Marijana and Filip Smolčec with an introduction by Vance Stevens , http://www.tesl-ej.org/wordpress/issues/volume18/ej70/ej70int/ Drew on work of Jeff Kuhn and Dave Dodgson who joined us as moderators

Jeff set up a Sandbox Server : Jeff set up a Sandbox Server

Slide12 :

Outcomes : Outcomes Experts emerged from participants Young people taught elders Skype sessions in world were F.U.N. Transition to Survival Mode almost painless Now learning about setting up servers

Self-assessment per personal goals : Self-assessment per personal goals

References : References Gee, J.P. (2008) “ Learning and Games." The Ecology of Games: Connecting Youth, Games, and Learning . Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press. Pew Research Center. (2008). Teens, video games and civics . Washington, DC: Author.

Integrating Technology
Integrating Technology 4 Active Lifelong Learning
User
11939 Members Recommend
16422 Followers

Your Facebook Friends on WizIQ