CO15: EVO Minecraft MOOC

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43 days 13 hours 24 minutes ago


This is really great game to play. I was playing too many years. And now, my younger brother playing Minecraft. In last 4 month, my brother complaining me about the streaming issues. Finally we discover the issue of our modem. Fortunately, i read an article on more

168 days 10 hours 24 minutes ago


I gave up playing Minecraft several years ago but my best friend continued playing is and even streaming it. At first, he used to buy views for Twitch but then he improved his skills and people started watching his streams. Personally, I always watch him playingSee more

243 days 13 hours 49 minutes ago


Minecraft is a great game but once I got used to it, I tried out some more serious games but my PC didn't handle it. I switched GPU to a better one but then turned out that my power supply can't handle it so I found a suitable one thanks to more

304 days 23 hours ago

Janet Bianchini

Thanks for a very interesting and informative talk!

2090 days 16 hours 55 minutes ago

Presentation Transcript Presentation Transcript

EVO Minecraft MOOC : EVO Minecraft MOOC Jeff Kuhn and Vance Stevens at the Connecting Online Conference 2015

Why Games? Why Now? : Why Games? Why Now? 97% of teens ages 12-17 play computer, web, portable, or console games 53% of American adults age 18 and older play video games Pew Research Report 2008

Why Games? Why Now? : Why Games? Why Now? Games are becoming the dominant form of entertainment for a generation of young learners. Games are becoming a cultural form where literacy is expected, same as movies, books, and music.

Slide4 : Not only games but Games (Gee, 2008) as a community of interest. Pewdiepie is a Youtube celebrity with 33 million subscribers and 7.2 billion total views - he broadcasts gaming materials.

Why Games? Why Now? : Why Games? Why Now? games and Games (Gee, 2008), or the community around games, are massive communities of social engagement and rich in language use centered on a shared context. Minecraft is a great example

Minecraft the Phenomenon : Minecraft the Phenomenon 18 million copies for PC/Mac alone 42 million across all platforms it is the highest selling game of all time 241 million logins to the game a month 74 million Youtube videos created by fans

EVO Minecraft mOOC : EVO Minecraft mOOC EVO = TESOL Sponsored Electronic Village Online Jan 12 through Feb 15, 2015 mOOC = miniscule open online course (around 60 participants)

Syllabus emulating a game : Syllabus emulating a game Flipped syllabus - moderators conceived #evomc15 as a game to attract experts to teach THEM Started out with a Google+ Community Then a Google Doc at

Community as Curriculum : Community as Curriculum “ Topics ” patterned on Cormier ’ s 5 stages of coping with MOOCs: Orient, Declare, Network, Cluster, Focus (Networking with Canvas Minecraft MOOC) In latter part of course, took cue from Rhizo 14 - Community as Curriculum

Inspirations : Inspirations Concept derived from Using Minecraft for Learning English, in TESL-EJ August 2014–Volume 18, Number 2, by Marijana and Filip Smolčec with an introduction by Vance Stevens , Drew on work of Jeff Kuhn and Dave Dodgson who joined us as moderators

Jeff set up a Sandbox Server : Jeff set up a Sandbox Server

Slide12 :

Outcomes : Outcomes Experts emerged from participants Young people taught elders Skype sessions in world were F.U.N. Transition to Survival Mode almost painless Now learning about setting up servers

Self-assessment per personal goals : Self-assessment per personal goals

References : References Gee, J.P. (2008) “ Learning and Games." The Ecology of Games: Connecting Youth, Games, and Learning . Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press. Pew Research Center. (2008). Teens, video games and civics . Washington, DC: Author.

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