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Scalars and Vectors; Multiplication of Vectors by Real Numbers Scalars vs. Vectors Scalars Vectors A scalar quantity has only magnitude. A vector quantity has both magnitude and direction. Scalars can be added, subtracted, multiplied, and divided just as the ordinary numbers i.e., scalars are subjected to simple arithmetic operations. Vectors cannot be added, subtracted, and multiplied following simple arithmetic laws. Arithmetic division of vectors is not possible at all. Example: Mass, volume, time, distance, speed, work, temperature Example: Displacement, velocity, acceleration, force Position Vector Position vector of a point in a coordinate system is the straight line that joins the origin and the point. Magnitude of the vector is the length of the straight line and its direction is along the angle θ from the +vex-axis. Displacement Vector Straight line joining the initial and final positions Equality of Vectors Two vectors  and  are said to be equal if and only if they have the same magnitude and the same direction. Multiplication of Vectors by Real Numbers Multiplication of a vector  with positive number k only changes the magnitude of the vector keeping its direction unchanged. if k > 0. Multiplication of a vector  with negative number −k gives a vector  in the opposite direction.  Addition and Subtraction of Vectors Addition of Vectors: Triangle Method The given vectors  and  have to be arranged head to tail, keeping their directions unchanged. The line , joining the starting point of  and the end point of , represents a vector  that is the sum (resultant vector) of the vectors  and , i.e.,  =  + . Vector addition obeys commutative law and associative law, i.e.,  +  =  +  And Subtraction of Vectors Difference between two vectors  and is defined as the sum of two vectors  and. Parallelogram Method of Vector Addition The given vectors  and  have to be arranged, keeping their directions unchanged, such that their starting point is a common point O. If a parallelogram OQSP is drawn with these two vectors as the two sides, then the diagonal OS is the sum  (resultant vector) of the given two vectors. Length of the diagonal is the magnitude of the resultant vector, and its direction is along the diagonal OS. Resolution of Vectors Unit Vector A unit vector is a vector of unit magnitude and points towards a particular direction. Unit vector can be expressed as  are three special unit vectors along x, y, and z axes respectively. Resolution of Vector in Rectangular Components (in Two Dimensions) The process of splitting a vector into rectangular components is called resolution of vector. The components of a vector are found by projecting the vector on the axes of a rectangular coordinate system. The coordinate system can be considered according to our convenience. and  are the components of vector  along x-axis and y-axis respectively. From triangle law of vector addition, we have   Let  and  be the unit vectors along x-axis and y-axis respectively. Hence From right-angled triangle ORP, ax = a cos q and ay = a sin q Thus, the magnitudes of the components are Therefore, if the components of a vector are known, then its magnitude and direction can be determined by using the following equations.   Rectangular Components of a Vector in Three Dimensions Using triangle law of vectors, Using parallelogram law of vectors, If, α, β, and γ are the angles which  makes with x, y, and z axes respectively, then And,  Addition of Vectors by Analytical Method Let  and  represent the two vectors  and , making an angle θ between them. For right-angled triangle ONS, However,  Similarly, Combining equations (ii) and (iii), we obtain Using equation (iv), we obtain Where ‘R’ is given by equation (i)   Equation (i) gives the magnitude of the resultant and equation (v) and (vi) its directions. Equation (i) is known as the law of cosines and equation (iv) as the law of sines. Direction cosines of vectors If a vector A makes angles α, β and γ with positive directions of X-axis, Y-axis and Z-axis, then Motion in a Plane Displacement  Suppose the particle is at point P at time t and P' at time. The displacement is In component form, Velocity The instantaneous velocity is given by the limiting value of the average velocity as the time interval approaches zero i.e. Acceleration  The instantaneous acceleration is the limiting value of the average acceleration as the time interval approaches zero i.e, Motion in a Plane with Constant Acceleration and Relative Velocity in Two Dimensions Suppose that an object is moving in x-y plane and its acceleration  is constant. Let be the inital velocity of the object at time t = 0  and be the final velocity of the object at time t = t Then, In terms of components, Let  be the position vector of the particle at time 0 and be the position vector of the particle at time t. The displacement is the average velocity multiplied by the time interval. In component form: and Motion in a plane can be treated as two separate simultaneous one-dimensional motions with constant acceleration along two perpendicular directions. Relative Velocity in Two Dimensions Suppose that two objects A and B are moving with velocities  and . Then, velocity of object A relative to that of B is And the velocity of object B relative to that of A is A special case − Relative velocity of rain with respect to the moving man Let  Velocity of man walking West represented by  Velocity of the rain falling downwards  Relative velocity of rain with respect to man From the given figure, it is evident that represents the relative velocity of rain with respect to the man. Note If the man wants to protect himself from rain, then he should hold an umbrella at an angle  towards his motion with the vertical. Example − Projectile Motion Projectile Given Angular Projection Equation of path of projectile − Suppose at any time t, the object is at point P (x, y). For motion along horizontal direction, the acceleration  is zero. The position of the object at any time tis given by, Here, x0 = 0, ux = u cos θ, ax = 0 [Velocity of an object in the horizontal direction is constant] Putting these values in equation (i), = ut cos ⇒  For motion along vertical direction, the acceleration ay is −g. The position of the object at any time t along the vertical direction is given by, ∴  Putting the value of t from equation (ii), ⇒ This is an equation of a parabola. Hence, the path of the projectile is a parabola. Time of flight −   Total time for which the object is in flight It is denoted by T. Total time of flight = Time of ascent + Time of descent ∴ T = t + t = 2t [Time of ascent = Time of descent = t] ⇒  At the highest point H, the vertical component of velocity becomes zero. For vertical motion of the object (from 0 to H), ∴  Maximum height − Maximum height ‘h’ reached by the projectile For vertical upward motion from 0 to H, Using the relation we obtain ⇒  That is,  Horizontal Range − Horizontal distance covered by the object between its point of projection and the point of hitting the ground. It is denoted by R. ‘R’ is the distance travelled during time of flight T. ∴  ⇒  ⇒  For the maximum horizontal range, sin 2θ = 1 = sin 90° ⇒ 2θ = 90° ⇒ θ = 45° ∴ Maximum horizontal range (Rm) is Uniform Circular Motion Angular displacement (θ) − Angle traced out by the radius vector at the centre of the circular Path in a given time: Angular velocity (ω) − Rate of change of angular displacement Relation between linear velocity and angular velocity Let ω→ Uniform angular velocity of point object moving along PQ v → Linear speed r → Radius of circular path t → Time at which the object is at point P t + Δt → Time at which the object is at Q Let POQ = Δθ and  It means that an object describes an arc PQ of length Δl in time interval  Δt. Also,  From equations (i) and (ii), Direction of  − Velocity at any point in circular motion is directed along the tangent to the circle at that point in the direction of motion. Angular acceleration (α) − Rate of change of angular velocity Relation between linear acceleration and angular acceleration We know that v = rω Differentiating with respect to time, we obtain Centripetal acceleration −    Acceleration acting on the object undergoing uniform circular motion is called centripetal acceleration. Consider a particle of mass m, moving with a constant speed v and uniform angular velocity ω. Let at any time, the particle is at point P, where and at time t + Δt, the particle be at Q, whereand POQ = Δθ Also,  Now,  Let and be the velocity vectors of the particle at locations P and Q respectively. We can represent  and in magnitude and direction by the tangents  and. Since the particle is moving with a uniform speed v, the length of the tangents is equal i.e,  To find the change in velocity in time interval t and t + Δt, take an external point. Draw  and representing the velocity vectors  and . Clearly, From triangle law of vectors, As, lies close to . Then,can be taken as an arc  of circle of radius  When  represents the magnitude of centripetal acceleration at P, which is given by, Thus  Direction of centripetal acceleration − Centripetal acceleration vector acts along the radius of the circular path and is directed towards the centre of the circular path.

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