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CEdO515 Software Eval Group A

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CEdO515-SoftEval-Group A : CEdO515-SoftEval-Group A Three Evaluation Tools   Trish Michelle Lenn Sarah

Software Evaluation Methods Researched : Software Evaluation Methods Researched SunPrairieSchoolDistrictSoftwareEvaluationForm Children'sSoftwareEvaluationInstrument fromChildren'sTechnologyReview VitalKnowledgeOnlineSoftwareEvaluationForm

Sun Prairie Software Overview : Sun Prairie Software Overview Includes general cost and licenscing options Offers three comparison options: California Instructional Technology Clearinghouse Children's Software Review Other  Requires: Rationale for purchase Standards Addressed by Software Benchmarks Addressed by Software Other Considerations Options apart from purchase of the software District software that might be used instead of requested software

Children's Software Evaluation Instrumentfrom Children's Technology Review : Children's Software Evaluation Instrumentfrom Children's Technology Review Focuses on what it takes to create " quality children's software title" Divided into six categories--ease of use, childproof, educational, entertaining, design features, and value--with oodles of sub-categories (55 total) Each of the subcateogries is assigned a value by the evaluator 1 for always .5 for some extent 0 for never N.A. for not averaged important to use this rating as all software aren't able to be justly rated as a, se, or n  Find the mean value of each category to change the values to a 1 to 5 star rating 4 rating or higher suggested

We Chose The Vital Knowledge Evaluation : We Chose The Vital Knowledge Evaluation Ability to rate each individual aspect of the software Cumulative score gives the evaluator a rating for the software Text fields to describe or make comments on each area Holistic view of software

Evaluation of Educational Value : Evaluation of Educational Value Looks at if the software:  will meet educational and curriculum objectives.  is consistent with sound teaching principles, learning, cognition.  provides the use of higher order thinking skills (top of Bloom's Taxonomy). is free of biases. has good directions  responds to the learner's own rate of learning.  graphics do not detract from the program's educational intentions.  provides meaninful feedback changes with the child's ability and challenges them. can be used in more than one content area or covers more than one content area.

Entertainment Value Evaluation : Entertainment Value Evaluation Looks at the software is/has: Enjoyable for student use Meaningful and enjoyable graphics Appeals to a wide audience Enjoyable and meaningful theme Student reponsive software Meaningful speech and sound provided

Ease of Use Evaluation : Ease of Use Evaluation Looks at if the sofware is:  Developmently appropriate for the students. Easily navigated through by the students. Easily understood by the teacher to use as a tool

Design Features Evaluation : Design Features Evaluation Looks at if the software is/has:  Capacity to print Keeps a record of student's work Keeps a history of student use Records the history and progress of the whole class Free of violence and violent characters Design contains uncluttered realistic graphics Runs quickly and operates consistently w/o freezing Appropriate hardware capabilities utilized (keyboard, mouse, printer, etc) Sound can be adjusted or muted Teacher evaluation options are easy to find and use

Value Evaluation : Value Evaluation Looks at if the sofware: price is competitive doesn't require buying more hardware. does not require extensive teacher training. can be applied to a wide range of topics. can be easily used over a network and/or a desktop computer.

Package Integrity Evaluation : Package Integrity Evaluation Looks at the package as a whole to that it/has: Clearly states the educational objectives of the software. Clearly states the age appropriateness for the software. Gives system requirements. Clearly states skills addressed in software.

How to Evaluate the Software Based on the Score : How to Evaluate the Software Based on the Score Each component receives a value of 1-5, five being best, 1 being worst.  Certain areas are weighted higher than others and each section is calculated by adding each component and multiplying by a value (the more important it is, the higher the multiplier).   Highest possible scores for each section:                      Educational Value = 150 Entertainment Value = 60 East of Use = 165 Design = 100 Value = 50 Package Integrity = 30   Total Ranking of Software: 444-555 Excellent 333-443 Good 222-332 Average 111-221 Below Average    0-110 Unacceptable

Final Comments : Final Comments Overall the team felt that The Vital Knowledge Evaluation is the best because it seems to be the most efficient tool to complete.  Also, this tool is very comprehensive. We think that we would give a criteria that does not apply as a high score. The online use and automatic calculation of the score is convenient.   We did debate as to how to handle individual pieces that were not applicable, ie. should we give it a 5, a 0, or a 3.

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