SOCIAL NETWOKS: : SOCIAL NETWOKS: Places of Learning
February 6, 2008
Social Networks : Social Networks A social network is a social structure made of nodes (which are generally individuals or organizations) that are tied by one or more specific types of interdependency, such as values, visions, idea, financial exchange, friends, kinship, dislike, conflict, trade, web links, sexual relations, disease transmission (epidemiology), or airline routes. The resulting structures are often very complex. ( wiki )
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Samples of Social Software : Samples of Social Software
Articles : Articles Social Networking: The Good, The Bad and the Ugly
Social networking has taken our wired world by storm. Facebook boasts thirty million members worldwide; Canada alone has a membership of two million (Yum, 2007). While Facebook is a great way to network with others and reconnect with old friends, the use of social networking sites and availability of personal information creates a plethora of implications for personal privacy and safety.
Articles continued : Articles continued Blended Edu: Social Networks & Student Learning
"Learning is social and we learn from the company we keep." With the popularity of the Internet among the 'net generation and all the social network sites popping up on the Web 2.0, it's apparent that social learning has moved online.
Students are social and they keep connected to others through new social networks, such as MySpace, Second Life, FaceBook, FriendWise, There, and Friendster, the one that seemed to kick off online social networks a few years ago.
Articles continued : Articles continued Schoolboards: net dangers over-rated; bring social networks to school
The internet isn’t as dangerous as people think, and teachers should let students use social networks at school.
That’s the surprising new recommendation from the National School Boards Association — a not-for-profit organization representing 95,000 school board members — in a new study funded by Microsoft, News Corporation, and Verizon.
It warns that many fears about the internet are just overblown. “School district leaders seem to believe that negative experiences with social networking are more common than students and parents report,” the study reports. For example, more than half the districts think sharing personal information has been “a significant problem” in their schools — “yet only 3% of students say they’ve ever given out their email addresses, instant messaging screen names or other personal information to strangers.”
Survey : Survey UNESCO - Publishes survey on ethical implications of emerging technologies
What are the ethical implications of the semantic web, biometrics, radio-frequency identification, location-based services, mesh and ubiquitous networking, grid computing and other new computing technologies?
A study just released by UNESCO analyses likely consequences of different technological choices.
Social Networking in Plain English : Social Networking in Plain English The video was made for people who wonder why social networking sites are so popular. Common Craft believes one reason is because they help to solve a real world problem.
L3RN - The Social Learning Network : L3RN - The Social Learning Network L3RN is a new social learning network created by Seattle Public Schools.
Designed from the ground up to engage 21st century learners with "Learning any time, any place", L3RN lets students and teachers easily build rich online courses powered by streaming audio and video, one-click podcasting, interactive portfolios, and live discussion groups.
The Impact of Social Software on Learning : The Impact of Social Software on Learning George Siemens explains the importance of social software for learning.
Learning relies on the ability of forming networks with each other. Social software stimulates learners to communicate, to have a dialogue with each other. Through social software learners can easily connect and share with each other, leading to conversations.
A Vision of K-12 Students Today : A Vision of K-12 Students Today This project was created to inspire teachers to use technology in engaging ways to help students develop higher level thinking skills. Equally important, it serves to motivate district level leaders to provide teachers with the tools and training to do so.
Second Life : Second Life University of Cincinnati
University of Southern Queensland
Oakton Community College
English Village
Child Development & Research Center
Boise State, Idaho
ISTE
Machinima Institute
Places of Learning in Second Life : Places of Learning in Second Life University of Cincinnati
Places of Learning in Second Life : Places of Learning in Second Life University of Southern Queensland
Places of Learning in Second Life : Places of Learning in Second Life Oakton Community College
Places of Learning in Second Life : Places of Learning in Second Life English Village
Tour
Places of Learning in Second Life : Places of Learning in Second Life Child Development and Learning Resource Centre
Places of Learning in Second Life : Places of Learning in Second Life Boise State, Idaho
Places of Learning in Second Life : Places of Learning in Second Life International Society for Technology in Education
Places of Learning in Second Life : Places of Learning in Second Life Machinima Institute
Slide22 : Web 2.0 Growing Need to Connect