Alice Chapter 1 Folder

Description

This course goes with Programming with Alice

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Presentation Transcript Presentation Transcript

Introduction to Alice : Introduction to Alice Alice is named in honor of Lewis Carroll’s Alice in Wonderland

Alice : Alice A modern programming tool 3-D graphics 3-D models of objects Animation Objects can be made to move around the virtual world (a video game or simulation implemented in 3-D) Use the software from the CD Can download latest version from the web www.alice.org

Demo: Getting started : Demo: Getting started Starting Alice Load and run a world Octopus (movie) Skater (interactive)

Kinds of Animations : Kinds of Animations Two kinds of animations: Movie Passive user watches the animation Interactive Active user clicks on mouse, types a key on keyboard … Actions of user are called events

Demo: A new world : Demo: A new world Create a new world File ? New Choose template

Demo: Adding objects : Demo: Adding objects

Techniques and Tools : Techniques and Tools Mouse is used to approximately position objects in the scene Camera Navigation is used to set the camera point of view Drop-down menu methods are used to resize objects more precisely position objects in the scene Quadview is used to position one object relative to another object

Objects : Objects An "object" is any thing that can be identified as unique from other things How is an object unique? has a name has properties: width, height, color, location can perform actions (methods): associated actions it can perform tasks it can carry out

Object Parts : Object Parts Objects may be composed of parts

3 Dimensions, 6 Directions : 3 Dimensions, 6 Directions A 3D object has 3 dimensions height, width, depth 6 degrees of freedom (directions of movement)

Center of an object : Center of an object At the center of mass Where it stands on the ground Where it is held

Class : Class Objects are categorized into classes Each object is an instance of the class. All objects in a class have similar properties and generally can perform the same tasks.

Galleries : Galleries Classes (3D models) are found in the galleries Local gallery (installed with the software) Minimum or complete options CD Gallery (only if CD is in the machine) Web gallery

Demo: Saving a world : Demo: Saving a world Writing and testing an animation is an intense load on the computing system – a crash can occur. Best solution: save your world every 15 minutes (Or at least every half hour) also save to a backup system (for example, a zip disk or memory key)

Assignment : Assignment Read (before the next class session) Chapter 1 Section 1, Introduction to Alice Section 2, Alice Concepts Tips & Techniques 1, Special Effects

Lab : Lab Appendix A, Getting Started – Parts I & II Exercises from Chapter 1 Notes: Lab exercises and projects require that you demonstrate the code and execution of your programs to the instructor or the TA Your lab sheet must have the signature of the instructor or TA for each assigned exercise and/or project. Otherwise, you will not get credit for having completed the lab!

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