Introduction to Scrum Agile Project Management

Description

Introduction to Agile Project Management, What is Scrum?, History of Scrum, Functionality of Scrum, Components of Scrum, Scrum Roles, The Process, Scrum Artifacts, Scaling Scrum, Evolution of Scrum, Scrum XP

Comments (1)
Rajesh -  Tuesday, September 8, 2009 02:45 AM
Very good presentation.
Would you like to comment?

Sign In if already a member, or Join Now for a free account.

Presentation Transcript Presentation Transcript

SCRUM – Agile Project Management : SCRUM – Agile Project Management Joint Advanced Student School Maria Belkina Jennifer Schiller Maxim Masunov Vycheslav Filippov April 2006

Agenda : Agenda Introduction Agile Project Management What is Scrum? History of Scrum Functionality of Scrum Components of Scrum Scrum Roles The Process Scrum Artifacts Scaling Scrum Evolution of Scrum Scrum & XP Conclusion

Introduction : Introduction Classical methods of software development have many disadvantages: huge effort during the planning phase poor requirements conversion in a rapid changing environment treatment of staff as a factor of production New methods: Agile Software Development

Manifesto for Agile SD : Manifesto for Agile SD Based on the Manifesto for Agile Software Development Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan

Agile Project Management : Agile Project Management Qualities: Minimize risk  short iterations Real-time communication (prefer face-to-face)  very little written documentation Indicated for unpredictable / rapidly changing requirements

Agile Methods : Agile Methods Agile methods: Scrum Extreme Programming Adaptive Software Development (ASD) Dynamic System Development Method (DSDM) … Agile Alliance A non-profit organization promotes agile development

What is Scrum? : What is Scrum? Definition from rugby football: a scrum is a way to restart the game after an interruption, where the forwards of each side come together in a tight formation and struggle to gain possession of the ball when it is tossed in among them

Scrum - an agile process : Scrum - an agile process SCRUM is an agile, lightweight process for managing and controlling software and product development in rapidly changing environments. Iterative, incremental process Team-based approach developing systems/ products with rapidly changing requirements Controls the chaos of conflicting interest and needs Improve communication and maximize cooperation Protecting the team form disruptions and impediments A way to maximize productivity

History of Scrum : History of Scrum 1995: analysis of common software development processes  not suitable for empirical, unpredictable and non-repeatable processes Design of a new method: Scrum by Jeff Sutherland & Ken Schwaber Enhancement of Scrum by Mike Beedle & combination of Scrum with Extreme Programming 1996: introduction of Scrum at OOPSLA conference 2001: publication “Agile Software Development with Scrum” by Ken Schwaber & Mike Beedle Successful appliance of Scrum in over 50 companies Founders are members in the Agile Alliance

Functionality of Scrum : Functionality of Scrum

Components of Scrum : Components of Scrum Scrum Roles The Process Scrum Artifacts

Scrum Master : Scrum Master Represents management to the project Typically filled by a Project Manager or Team Leader Responsible for enacting scrum values and practices Main job is to remove impediments

The Scrum Team : The Scrum Team Typically 5-10 people Cross-functional (QA, Programmers, UI Designers, etc.) Members should be full-time Team is self-organizing Membership can change only between sprints

Product Owner : Product Owner Acts like one voice (in any case) Knows what needs to be build and in what sequence this should be done Typically a product manager

The Process : The Process Sprint Planning Meeting Sprint Daily Scrum Sprint Review Meeting

Sprint Planning Meeting : Sprint Planning Meeting A collaborative meeting in the beginning of each Sprint between the Product Owner, the Scrum Master and the Team Takes 8 hours and consists of 2 parts (“before lunch and after lunch”)

Parts of Sprint Planning Meeting : Parts of Sprint Planning Meeting 1st Part: Creating Product Backlog Determining the Sprint Goal. Participants: Product Owner, Scrum Master, Scrum Team 2nd Part: Participants: Scrum Master, Scrum Team Creating Sprint Backlog

Pre-Project/Kickoff Meeting : Pre-Project/Kickoff Meeting A special form of Sprint Planning Meeting Meeting before the begin of the Project

Sprint : Sprint A month-long iteration, during which is incremented a product functionality NO outside influence can interference with the Scrum team during the Sprint Each Sprint begins with the Daily Scrum Meeting

Daily Scrum : Daily Scrum Is a short (15 minutes long) meeting, which is held every day before the Team starts working Participants: Scrum Master (which is the chairman), Scrum Team “Chickens” and “Pigs” Every Team member should answer on 3 questions

Questions : Questions What did you do since the last Scrum? What are you doing until the next Scrum? What is stopping you getting on with the work?

Daily Scrum : Daily Scrum Is NOT a problem solving session Is NOT a way to collect information about WHO is behind the schedule Is a meeting in which team members make commitments to each other and to the Scrum Master Is a good way for a Scrum Master to track the progress of the Team

Sprint Review Meeting : Sprint Review Meeting Is held at the end of each Sprint Business functionality which was created during the Sprint is demonstrated to the Product Owner Informal, should not distract Team members of doing their work

Scrum Artifacts : Scrum Artifacts Product Backlog Sprint Backlog Burn down Charts

Product Backlog : Product Backlog Requirements for a system, expressed as a prioritized list of Backlog Items Is managed and owned by a Product Owner Spreadsheet (typically) Usually is created during the Sprint Planning Meeting Can be changed and re-prioritized before each PM

Estimation of Product Backlog Items : Estimation of Product Backlog Items Establishes team’s velocity (how much Effort a Team can handle in one Sprint) Determining units of complexity. Size-category (“T-Shirt size”) Story points Work days/work hours Methods of estimation: Expert Review Creating a Work Breakdown Structure (WBS)

Product Backlog : Product Backlog Is only a FORECAST!-> is not exact

Sprint Backlog : Sprint Backlog A subset of Product Backlog Items, which define the work for a Sprint Is created ONLY by Team members Each Item has it’s own status Should be updated every day

Sprint Backlog : Sprint Backlog No more then 300 tasks in the list If a task requires more than 16 hours, it should be broken down Team can add or subtract items from the list. Product Owner is not allowed to do it

Sprint Backlog : Sprint Backlog Is a FORECAST! Is a good warning monitor

Burn down Charts : Burn down Charts Are used to represent “work done”. Are wonderful Information Radiators 3 Types: Sprint Burn down Chart (progress of the Sprint) Release Burn down Chart (progress of release) Product Burn down chart (progress of the Product)

Information Radiator : Information Radiator "Two characteristics are key to a good information radiator. The first is that the information changes over time. This makes it worth a person's while to look at the display... The other characteristic is that it takes very little energy to view the display."

Burn down Charts : Burn down Charts X-Axis: time (usually in days) Y-Axis: remaining effort

Sprint Burn down Chart : Sprint Burn down Chart Depicts the total Sprint Backlog hours remaining per day Shows the estimated amount of time to release Ideally should burn down to zero to the end of the Sprint Actually is not a straight line Can bump UP

Release Burn down Chart : Release Burn down Chart Will the release be done on right time? X-axis: sprints Y-axis: amount of hours remaining The estimated work remaining can also burn up

Alternative Release Burn down Chart : Alternative Release Burn down Chart Consists of bars (one for each sprint) Values on the Y-axis: positive AND negative Is more informative then a simple chart

Product Burn down Chart : Product Burn down Chart Is a “big picture” view of project’s progress (all the releases)

Scaling Scrum : Scaling Scrum A typical Scrum team is 6-10 people Jeff Sutherland - up to over 800 people "Scrum of Scrums" or what called "Meta-Scrum“ Frequency of meetings is based on the degree of coupling between packets

Scaling Scrum : Scaling Scrum

Scaling Scrum : Scaling Scrum

XP@Scrum : XP@Scrum Scrum is an effective project management wrapper for eXtreme Programming development practices, which enables agile projects to become scalable and developed by distributed teams of developers.

Pro/Con : Pro/Con Advantages Completely developed and tested features in short iterations Simplicity of the process Clearly defined rules Increasing productivity Self-organizing each team member carries a lot of responsibility Improved communication Combination with Extreme Programming Drawbacks “Undisciplined hacking” (no written documentation) Violation of responsibility Current mainly carried by the inventors

Conclusion : Conclusion Thanks for you attention! Any questions?

2 Members Recommend this Teacher

Related Online Classes

Bhushan Bhatia
Effective Time Management by Bhushan
Thu, August 28, 08 6:30 PM
(IST)
HG Kamala Lochan Prabhu
Stress Management - an ISKCON Session by HG Kamala Loc...
Thu, August 07, 08 9:30 PM
(IST)
Ijaz Ahmed Khan
An Introduction to Change Management by Ijaz Ahmed
Fri, September 26, 08 3:30 PM
(GMT Standard Time)
Copyrights © 2009 authorGEN. All rights reserved.