1. To toggle on the (edged faces) over a (smooth and high lighted) in
(View Port) we press:
2. The shotcut to (orbit) the view we use :
3. to draw over surface :
4. Before we (Move, Rotate, Scale) any object it is better to Lock the selection using :
5. In 3D max materials (Diffuse) is :
6. what map slot in materials that makes an object appear to have irregular surface, whiter areas of the map appear to be raised, and blacker areas appear to be low.
7. there are two types of shadows in nature , sharp shadow and soft shadow
check on the "false" statements only:
(Modifiers) had a couple of properties . check false only
9. A texture map with a 4X4 tiles in it, one tile is 40x60cm, by using “UVW map” modifier to fix the size on the floor plane we use:
10. To let objects cast shadow on background we use: